Experience:
- 06.2013 – Present: Animation Artist at Birchcourt Animation
– 2d / 3d design and animation production for short films, explainers, ads and music videos.
– 2d / 3d design, animation, consultancy and outsourcing services for game studios
- 10.2018 – 05.2019: On-site Animator at Threaks on “Unsung Heroes – The Golden Mask”
– Animation for story-driven casual game
– Cutscene animation in Timeline
– Maya > Unity > Mobile
- 03.2018 – 09.2018: Remote Animator at Family Screen on “Monstermucke”
– 2d rigging and animation for YouTube music videos in Animate and After Effects
– Storyboards, set- and character design in Illustrator and Photoshop
- 05.2017 – 11.2017: Remote Animator at Inno Games on “Unreleased Prototype”
– 3d character and creature animation for a casual game
– Rigging and skinning
– Maya > Unity > Mobile
- 05.2015 – 03.2016: Remote Animator at Inno Games on “Unreleased Prototype”
– 3d character, creature and boss animation for a casual game
– Technical assistance for animators
– 3ds Max > Unreal 4 > Mobile
- 02.2015 – 05.2015: Animator at Bigpoint on “Shards of War”
– 3d character animation
– Maya > Unity > Browser
- 02.2010 – 05.2013: Animator / Rigger at Candygun Games on “Dead Block” and “Dollar Dash”
– 3d character animation, rigging, skinning, modelling, UV mapping
– Cinematography and animation for cutscenes in Matinee
– Animation pipeline development, State Machines, Physic Asset and Skeletal Mesh setup
– Achievement icon design and marketing material creation
– 3ds Max > Unreal 3 > Xbla/Psn/PC
- 01.2009 – 01.2010: Intern at Replay Studios on “Velvet Assassin”
– 3d Animation and QA Testing
Education:
- 01.2014 – 07.2014: Diploma Character Animation Production at Animation Mentor
- 06.2013 – 12.2013: Diploma Animation Fundamentals at Animation Mentor
- 01.2004 – 01.2007: BA (Hons) Traditional Animation at Solent University
- 07.2003 – 12.2003: Hons Art Foundation at Camberwell College of Art
- 07.1998 – 06.2003: A Level / GCSE at Mander Portman Woodward and Stowe School