CURRICULUM VITAE

Experience:

  • 06.2013 – Present: Animation Artist at Birchcourt Animation

– 2d / 3d design and animation production for short films, explainers, ads and music videos.

– 2d / 3d design, animation, consultancy and outsourcing services for game studios

 

  • 10.2018 – 05.2019: On-site Animator at Threaks on “Unsung Heroes – The Golden Mask”

– Animation for story-driven casual game

– Cutscene animation in Timeline

– Maya > Unity > Mobile

 

  • 03.2018 – 09.2018: Remote Animator at Family Screen on “Monstermucke”

– 2d rigging and animation for YouTube music videos in Animate and After Effects

– Storyboards, set- and character design in Illustrator and Photoshop

 

  • 05.2017 – 11.2017:  Remote Animator at Inno Games on “Unreleased Prototype”

– 3d character and creature animation for a casual game

– Rigging and skinning

– Maya > Unity > Mobile

 

  • 05.2015 – 03.2016:  Remote Animator at Inno Games on “Unreleased Prototype”

– 3d character, creature and boss animation for a casual game

– Technical assistance for animators

– 3ds Max > Unreal 4 > Mobile

 

  • 02.2015 – 05.2015:  Animator at Bigpoint on “Shards of War”

– 3d character animation

– Maya > Unity > Browser

 

– 3d character animation, rigging, skinning, modelling, UV mapping

– Cinematography and animation for cutscenes in Matinee

– Animation pipeline development, State Machines, Physic Asset and Skeletal Mesh setup

– Achievement icon design and marketing material creation

– 3ds Max > Unreal 3 > Xbla/Psn/PC

 

  • 01.2009 – 01.2010: Intern at Replay Studios on “Velvet Assassin”

– 3d Animation and QA Testing

 

Education:

  • 01.2014 – 07.2014: Diploma Character Animation Production at Animation Mentor
  • 06.2013 – 12.2013: Diploma Animation Fundamentals at Animation Mentor
  • 01.2004 – 01.2007: BA (Hons) Traditional Animation at Solent University
  • 07.2003 – 12.2003: Hons Art Foundation at Camberwell College of Art
  • 07.1998 – 06.2003: A Level / GCSE at Mander Portman Woodward and Stowe School